Onyxia Retuneth

Quote from: Zarhym

She has lurked in her lair and done battle with the many brave adventurers who travelled to that familiar location over the years. Now, in honor of the World of Warcraft 5-year anniversary, the dreaded brood mother Onyxia is being revamped to make a return to the forefront of Azeroth, as part of our big plans for the upcoming 3.2.2 content patch.

This permanent update to Onyxia will convert the dungeon into 10- and 25-player modes. We will be adding new items to Onyxia’s loot table that have the same model as some of the classic loot from this dungeon, like Tier 2 helms, with stats updated to match the current level of content. There will be a special new item too: a normal drake-sized 310% speed flying mount modeled after Onyxia herself called an Onyxia Broodling. We will also be updating the encounter mechanics to be more fitting for modern raiding, but we can guarantee players will get to experience the frightening horror of deep breaths once again.

Then for a limited time, after the 5-year anniversary event officially begins in November, anybody who logs in will receive an Onyxia Brood Whelpling p.

We’re very excited to bring this classic encounter back to provide a fun new experience for both new and veteran players. Further details will be available in the near future, and we will be setting up the Public Test Realms soon to help test out this fight along with all the new content we have planned for the patch. Keep an eye on the forums for updates!

Not April 1st? Check.
Not GC doing some lame ass joke at my druids expense? Check.
Druids looking like trees again? Check.

I'd like to point out he said November, or more to the point AFTER November, and the use of the word THEN. I propbably should have just highlighted that, but fuck you! You can just be less lazy whilst I continue to be as such.

I'd like to point out how awesome this is and how happy I am to see it. One can only hope they revamp all the old instances to new tier quality. Even though I'm sure I'll just complain about their unoriginality, but meh, I'm an angry tree, it's what I do.

"FUCKING YESSSS!" - Stars, Taiwan.


New Beginings

I came to the realization that my computer sucks and I can not play Aion because I'm too out of date atm. So I turned WoW back on and rerolled. Druid. Resto. I think I may turn into Keeva >.<

I started out an allie elf on Kirin Tor and to commemorate her creation I am launching a new blog. Heal With It. I may keep this one updated in the future but my plans for Nota are far reaching, as I plan to eventually mutate him into a her and change his name to something more effeminate. So feel free to follow me on Heal With It.


The Final Countdown

Got my tree last night. I love it. 3 more pets and I gets a deer. w00t. Yeah for carrot-on-a-stick!

So we're a hardcore raiding guild. We've raided 7 hours this week. Yogg's been up and untouched for the majority of the week. This is pathetic. The GM doesn't seem to care, the officers are useless and the dedicated few are leaving. Our resto shaman/OT DK left for another guild, our top mage is leaving as well, our previous OT left for a better guild and now we're not even raiding.

I'm gonna try and get a small 10man guild together but I don't know how much more I can take. I just with Aion would release already.


Storm's a-brewin'

So that heated debate? Yeah that turned into a WHOLE lot of drama. The main druid in question took it as a personal assault against him. Why? Who the hell knows. But he brought his pack of angry dogs with him.

The guild is already split into two factions. Those of us from the original guild and those of them from the other guild. Basically, they lost all their raiders, as did we. The difference is we had a ton of casuals ready to take their places and we continued to progress and even get our protos. They did not. So the decision was made to merge. Though we more took over their guild. They gave our GM their GM spot, and we took their name. We've never progressed pass this really.

The problem is they're good, but they have crappy attitudes. The "I'm God and you will feel honored to be in a guild with me" kind of attitude. Many of us have grown tired of it. At least 15 people in my guild have expressed interest in leaving. The problems keep mounting and we're doing worse than we were in our original guild. I believe they are of the same opinion on the other side of the fence as well.

The GM doesn't seem to give a damn and our officers are mostly just for show. Anywho, my little breakdown of healing numbers set off a frenzy storm that was kinda always ready to go off. Everything was brought out into the open. The fact that we didn't like their attitudes, the fact they thought they were carrying us, even though we were they higher progressed guild, they think our members are mostly terrible, the fact that we were better off without them, blah blah blah. The only people who tried to stop this were EX members. People who no longer play the game. It was basically me represeting my guild and taking the blunt of it all VS the officers of the new guild. Not one word from our GM or our CoGM.

The day before, one of our old officers and top mages went off on our GM in gchat, blaming him for leading us into this failboat guild. A few days before that one of our MTs left the guild for a better one. A handful of people have quit raiding all together. Our GMs response was the same each time, "Whatever, I'm trying to make this work and you're all being babies." He even changed his note to I'm Not Your Therapist.

We've been continuing to try and kill Yogg, but we lost an entire raid day this week, 2 last week and almost didn't get our raid on yesterday. I kinda want to leave and do whatever, since this guild is mostly fail, but I'm saved and we're on for Yogg on Sunday.

The worst part is that we're #3 for Horde on our server. When we merged our Co-GM made a huge post on the realm forums about us being a super guild and challenging the server xfers for server firsts. How we were gonna stomp content and bring glory back to home grown guilds. Nevermind that one of those guilds is one of the oldest guilds in WoW. Currently, we are competing with casual guilds to kill yogg first. They've pretty much made us the laughing stock of our servers. We're kind like that kid who talks smack and then loses the fight.

I'm hesitant though, because the moment I walk, so does everyone else and the guild effectively dies. I've been trying to patch things together but a storm is coming and ain't noone gonna be safe from it.


HoTs Vs Healing

I am currently in a heated debate over the excessive use of Rejuv by most druids with one of our top healers. I find the fact that you can toss 10 rejuvs out to anyone in the raid and spend the next 9 seconds casting heals on the tank and WGing as you please, leads to heal sniping.

Of course we run with a grotesque NINE healers in Ulduar. Not that we don't try to bring more DPS, we just don't have any who log on. Expect information on boomkining it up. Anywho...

Not including HoTs, the tanks health changes every 2 seconds by either damage taken or heals received using the following distribution:

Prob ----- Health deficit
50% ------ 0
25% ------ 4000
12.50% --- 8000
12.50% --- 16000

That's a 1/2 chance the tank is at full health, 1/8 chance he is at down 16k. Basically only half of the heals land at a point where they can actually heal anything. Assuming base 2pct7 you can expect:

Rejuv: HoT 1864, Mana 430
Regrowth: Direct 4544 (non-crit), Hot 1035, Mana 693
Lifebloom: Bloom 3180 (non-crit), HoT 377, Mana 698-489(refund) = 209

HPS = Effective Heals Per Second
HPSC = Effective Heals Per Second Cast including 0.2s per cast as reaction time
HPM = Effective Heals Per Minute

RJ = 19s Rejuv Rotation
RG = 28s Regrowth Rotation
LB1 = Single Stacked 10s Lifebloom Rotation (No glyph)
LB2 = Slow Stacked 18s Lifebloomx2 Rotation Cycle.
LB3 = Slow Stacked 26s Lifebloomx3 Rotation Cycle.
LBR = 3stack Rolling Lifebloom Recast every 8 seconds. No Bloom.
Numbers include Living Seed.

Results --- Heal --- HPS --- HPSC --- HPM
RJ --------5592----294---- 4438---- 14.6
Rg --------7762----277-----3940---- 11.2
Rg Glyph - 9240--- 355---- 4690---- 13.3
LB1 -------3365----336---- 2671---- 16.1
LB2 -------7098----418---- 2817---- 17.0
LB3 -------11700---487 ----3095----18.7
LBR -------3959----566---- 3142---- 5.7

Just looking at these numbers we can see the difference between RJ and LB. To make this simple, Rejuv heals for more, heals more slowly, and results in less heals per minute. While it does a large chunk of healing, you are risking a lot by only using rejuv, in that there is 2 seconds of zero heals coming from you. Of course this is assuming you only cast a single hot, which is retarded.

There is a 5.26% chance that your last rejuv tick will result in a heal while you have a 52.63% chance that the other ticks resulted in a heal. This leaves you with a 68.42% chance to heal for 1864. This cost you roughly 382 mana.

There is a 10% chance that your Lifebloom tick will result in a heal. There is a 70% chance that two of your lifebloom ticks will result in a heal. You have an 8.30% chance that your single stack Lifebloom will result in a heal and a 1.70% chance that it will result in a crit that will heal. This is a lower chance to heal with only 8.3% chance to heal for 3557, another 8.3% to heal for 3934, 1.7% to heal for 5147, 1.7% chance to heal for 5524, 10% chance to heal for 377, and 70% chance to heal for 754. This cost you 209 mana.

2.07% chance to heal for 5579, 1.50% chance to heal for 7851, 2.07% chance to heal for 4544, 1.50% chance to heal for 6816, 3.57% that your last tick will heal for 1035, and 57.14% chance that your ticks will heal for 1035. This means you have a 7.14% chance to heal for over 4.5k and 60.71% chance to tick for 1035. I won't bore you with the glyphed numbers as even I believe that to be a waste.

Obviously these numbers are relative do not take into account your crit, however the percentages would still be the same, just slightly higher numbers to work with.

When I say that rejuv spam is padding the meters, I mean just that. Healing meters do not adjust for druid overheals. Even if you ticked once for 3 health, that still counts as a heal. 100 3HP heals = 300 HP. Assume your rejuv ticks for 1k, assume you have this hot on 10 people, and assume that they each receive one tick per. That's 10k HP healed and all you had to do was put a rejuv on them when they didn't need a heal. This may not sound like a lot, but consider the fact that you have 9 seconds to cast heals on the MT/OT before you need to refresh your Raid Rejuvs. You just successfully sniped 10k healing in addition to whatever healing you are doing on the tanks AND Wild Growth.

You are a druid, heal like one. There is a reason we have so many heals. We have the luxury of being way OP in PvE in every regard, get creative and start healing the way the fits. Stop reading those stupid Healing Meters. If you keep people alive, grats, you are healing correctly, if not, try out a new style, but ffs people, you don't have to heal everyone in the raid by yourself.


That is all.

Edit: Thanks to


Holy Loot Batman!

So tonight we went in and started wrecking the place again. Ring of Reclamation dropped, passed to a priest. Bunch of nothing dropped. Then we killed Thorim and he gave me Intensity. I know I know, but Nota, it has HIT on it... WTF?!!?

Let me explain. HIT is a secondary stat. Interchangable with haste and crit. While it is preferable to get one of the other two as hit is wasted in resto, sometimes it just isn't in the cards. No DPS wanted it so it was gonna get sharded. There's a crapload of int/spi/sp on it, not to mention an 81 SP enchant, so it easily blew my mace/offhand combo out of the water. So I took it, you know, what the hell. Means I don't have to swap weapons to go boomkin. Plus it's sexy.

Next we killed The Iron Council and I got my helm. It wasn't as amazing because I already got the 10man tier piece equivelent from trash days ago, but an upgrade non-the-less. Same graphic as well. MooooooooooN on the forehead.

Then we went to Freya and the last trash pack dropped the Nourish Idol. Baraingan and I looked at it. Then looked at each other. Then we shrugged. The convo went something like this:

Me: Meh, I uh, guess we should take it?
Bara: Pfft. That thing sucks.
Me: But its just gonna get sharded.
Bara: I know, but, its NOURISH! I outheal everyone and I don't even use it.
Me: I use it... sometimes. I think. I guess I could take it.
Bara: For when you don't tank heal? lol.
Me: PvP?
Bara: hrm. Maybe. I don't want it.
Me: Alright, I guess I'll take it.


Anywho, Freya responded to our disdain, by dropping the REAL healer staff. Bitch. It went to a priest. *sigh* Ah well. This place is pretty easy, I'm sure I'll see it or better again.

But, I have my consolation prizes. Earlier today i got my Strand Crawler from the daily (^_^). It looks like GhostCrawler. Means I can symbollically drown him in fire we he nerfs me again. Plus it blows bubbles. Oh yeah. I also got my turtle mount 5 minutes later while waiting for the raid to start.

He's so cute. Matches me completely. I know he's slow and all, but every time we had to run back, I was puttin along on him. I got so many angry looks. >.<

At first he didn't want to have his picture taken.

But he warmed to the idea! Or tried to eat my crab. not sure which.

Figured since I was posting pics, I might as well share this cute GEM:

And what better way to unwind in Ulduar than some fishing?


First Fragment goes to a fellow druid.

Grats to Baraingan on his Fragment. Loot was decided via arbiters in this case. The general consensus was that a pally should get it. However, I pushed for a full time healer with perfect attendance. As the pallies are always switching to ret for fights, the fact that Bara is always there in tree form ready to rock, stood out. Plus, it is always nice to see a druid get something smexy. Grats buddy.