The Final Countdown

Got my tree last night. I love it. 3 more pets and I gets a deer. w00t. Yeah for carrot-on-a-stick!

So we're a hardcore raiding guild. We've raided 7 hours this week. Yogg's been up and untouched for the majority of the week. This is pathetic. The GM doesn't seem to care, the officers are useless and the dedicated few are leaving. Our resto shaman/OT DK left for another guild, our top mage is leaving as well, our previous OT left for a better guild and now we're not even raiding.

I'm gonna try and get a small 10man guild together but I don't know how much more I can take. I just with Aion would release already.


Storm's a-brewin'

So that heated debate? Yeah that turned into a WHOLE lot of drama. The main druid in question took it as a personal assault against him. Why? Who the hell knows. But he brought his pack of angry dogs with him.

The guild is already split into two factions. Those of us from the original guild and those of them from the other guild. Basically, they lost all their raiders, as did we. The difference is we had a ton of casuals ready to take their places and we continued to progress and even get our protos. They did not. So the decision was made to merge. Though we more took over their guild. They gave our GM their GM spot, and we took their name. We've never progressed pass this really.

The problem is they're good, but they have crappy attitudes. The "I'm God and you will feel honored to be in a guild with me" kind of attitude. Many of us have grown tired of it. At least 15 people in my guild have expressed interest in leaving. The problems keep mounting and we're doing worse than we were in our original guild. I believe they are of the same opinion on the other side of the fence as well.

The GM doesn't seem to give a damn and our officers are mostly just for show. Anywho, my little breakdown of healing numbers set off a frenzy storm that was kinda always ready to go off. Everything was brought out into the open. The fact that we didn't like their attitudes, the fact they thought they were carrying us, even though we were they higher progressed guild, they think our members are mostly terrible, the fact that we were better off without them, blah blah blah. The only people who tried to stop this were EX members. People who no longer play the game. It was basically me represeting my guild and taking the blunt of it all VS the officers of the new guild. Not one word from our GM or our CoGM.

The day before, one of our old officers and top mages went off on our GM in gchat, blaming him for leading us into this failboat guild. A few days before that one of our MTs left the guild for a better one. A handful of people have quit raiding all together. Our GMs response was the same each time, "Whatever, I'm trying to make this work and you're all being babies." He even changed his note to I'm Not Your Therapist.

We've been continuing to try and kill Yogg, but we lost an entire raid day this week, 2 last week and almost didn't get our raid on yesterday. I kinda want to leave and do whatever, since this guild is mostly fail, but I'm saved and we're on for Yogg on Sunday.

The worst part is that we're #3 for Horde on our server. When we merged our Co-GM made a huge post on the realm forums about us being a super guild and challenging the server xfers for server firsts. How we were gonna stomp content and bring glory back to home grown guilds. Nevermind that one of those guilds is one of the oldest guilds in WoW. Currently, we are competing with casual guilds to kill yogg first. They've pretty much made us the laughing stock of our servers. We're kind like that kid who talks smack and then loses the fight.

I'm hesitant though, because the moment I walk, so does everyone else and the guild effectively dies. I've been trying to patch things together but a storm is coming and ain't noone gonna be safe from it.


HoTs Vs Healing

I am currently in a heated debate over the excessive use of Rejuv by most druids with one of our top healers. I find the fact that you can toss 10 rejuvs out to anyone in the raid and spend the next 9 seconds casting heals on the tank and WGing as you please, leads to heal sniping.

Of course we run with a grotesque NINE healers in Ulduar. Not that we don't try to bring more DPS, we just don't have any who log on. Expect information on boomkining it up. Anywho...

Not including HoTs, the tanks health changes every 2 seconds by either damage taken or heals received using the following distribution:

Prob ----- Health deficit
50% ------ 0
25% ------ 4000
12.50% --- 8000
12.50% --- 16000

That's a 1/2 chance the tank is at full health, 1/8 chance he is at down 16k. Basically only half of the heals land at a point where they can actually heal anything. Assuming base 2pct7 you can expect:

Rejuv: HoT 1864, Mana 430
Regrowth: Direct 4544 (non-crit), Hot 1035, Mana 693
Lifebloom: Bloom 3180 (non-crit), HoT 377, Mana 698-489(refund) = 209

HPS = Effective Heals Per Second
HPSC = Effective Heals Per Second Cast including 0.2s per cast as reaction time
HPM = Effective Heals Per Minute

RJ = 19s Rejuv Rotation
RG = 28s Regrowth Rotation
LB1 = Single Stacked 10s Lifebloom Rotation (No glyph)
LB2 = Slow Stacked 18s Lifebloomx2 Rotation Cycle.
LB3 = Slow Stacked 26s Lifebloomx3 Rotation Cycle.
LBR = 3stack Rolling Lifebloom Recast every 8 seconds. No Bloom.
Numbers include Living Seed.

Results --- Heal --- HPS --- HPSC --- HPM
RJ --------5592----294---- 4438---- 14.6
Rg --------7762----277-----3940---- 11.2
Rg Glyph - 9240--- 355---- 4690---- 13.3
LB1 -------3365----336---- 2671---- 16.1
LB2 -------7098----418---- 2817---- 17.0
LB3 -------11700---487 ----3095----18.7
LBR -------3959----566---- 3142---- 5.7

Just looking at these numbers we can see the difference between RJ and LB. To make this simple, Rejuv heals for more, heals more slowly, and results in less heals per minute. While it does a large chunk of healing, you are risking a lot by only using rejuv, in that there is 2 seconds of zero heals coming from you. Of course this is assuming you only cast a single hot, which is retarded.

There is a 5.26% chance that your last rejuv tick will result in a heal while you have a 52.63% chance that the other ticks resulted in a heal. This leaves you with a 68.42% chance to heal for 1864. This cost you roughly 382 mana.

There is a 10% chance that your Lifebloom tick will result in a heal. There is a 70% chance that two of your lifebloom ticks will result in a heal. You have an 8.30% chance that your single stack Lifebloom will result in a heal and a 1.70% chance that it will result in a crit that will heal. This is a lower chance to heal with only 8.3% chance to heal for 3557, another 8.3% to heal for 3934, 1.7% to heal for 5147, 1.7% chance to heal for 5524, 10% chance to heal for 377, and 70% chance to heal for 754. This cost you 209 mana.

2.07% chance to heal for 5579, 1.50% chance to heal for 7851, 2.07% chance to heal for 4544, 1.50% chance to heal for 6816, 3.57% that your last tick will heal for 1035, and 57.14% chance that your ticks will heal for 1035. This means you have a 7.14% chance to heal for over 4.5k and 60.71% chance to tick for 1035. I won't bore you with the glyphed numbers as even I believe that to be a waste.

Obviously these numbers are relative do not take into account your crit, however the percentages would still be the same, just slightly higher numbers to work with.

When I say that rejuv spam is padding the meters, I mean just that. Healing meters do not adjust for druid overheals. Even if you ticked once for 3 health, that still counts as a heal. 100 3HP heals = 300 HP. Assume your rejuv ticks for 1k, assume you have this hot on 10 people, and assume that they each receive one tick per. That's 10k HP healed and all you had to do was put a rejuv on them when they didn't need a heal. This may not sound like a lot, but consider the fact that you have 9 seconds to cast heals on the MT/OT before you need to refresh your Raid Rejuvs. You just successfully sniped 10k healing in addition to whatever healing you are doing on the tanks AND Wild Growth.

You are a druid, heal like one. There is a reason we have so many heals. We have the luxury of being way OP in PvE in every regard, get creative and start healing the way the fits. Stop reading those stupid Healing Meters. If you keep people alive, grats, you are healing correctly, if not, try out a new style, but ffs people, you don't have to heal everyone in the raid by yourself.


That is all.

Edit: Thanks to